Here’s a small example of a Particle Effect, made a looong time ago based on “The Dishwasher: Dead Samourai” game.
It’s playing at 2x speed, due to a poor AVI to GIF converter >_> Just imagine it running slower ;-)

Example Particle Effect using an image mask as Emitter
Just a quick sample of what you can do with IceCream’s particle engine, in a matter of a few minutes :)
Hey everyone,
Despite what most people seem to assume in our latest post’s comments, our project is far from dead.
We’ve continued to improved the IceCream framework and the MilkShake authoring editor since December, with different goodies and especially the addition by Conkerjo of Farseer Physics support.

Pinball game using Farseer and IceCream
We now have a semi-private beta. Though it is not feature complete, it can still be used for games already. To be able to participate in this private beta, simply join us on our IRC Channel #IceCream on Efnet.org!
And a public beta of IceCream will be released soon :)
Sorry for the lack of recent updates on this blog, we both have been very busy with our lives. I (Epsicode) am even doing a break from XNA coding right now, as I have to focus on other obligations, but I hope to be back working on IceCream in the next few months. In the meantime, Conkerjo will continue to work on the framework, so no worries :)