Particle Effect example

Here’s a small example of a Particle Effect, made a looong time ago based on “The Dishwasher: Dead Samourai” game.

It’s playing at 2x speed, due to a poor AVI to GIF converter >_> Just imagine it running slower ;-)

Example Particle Effect using an image mask as Emitter

Example Particle Effect using an image mask as Emitter

Just a quick sample of what you can do with IceCream’s particle engine, in a matter of a few minutes :)

8 Responses to “Particle Effect example”


  • Glad to see this is still in development! I have checked back about once a week since January in hopes of an update!

  • Use the RSS feed, Trent! :)

  • Hey guys!

    Would you release some kind of tutorials about how to make particle effects like you’re showing in this exmaple?

    greetings

  • Where is the svn url or source code of Icecream?

  • Ok i’m using my imagination to pretend it’s running slower and it looks great :)

  • I REALLY would like use icecream in a 2D Game that i am personally creating to piss off my companies CTO. I am the CEO of a start up Game Development company. I have the XBLA Licsence a full team of about 20 underneath me that will get my game out one way or another and will give a 4 sec splash screen to icecream just because i like to support.

    let me know what i need to do for you guy to get my hands on icecream.
    aaron@six3sixstudios.com

  • Aaron ,its already out ,just check the IRC channel #EFNET -> #IceCream. Though it`s still in beta phase ,Epsicode is doing a great job at getting rid of the most annying bugs…

    If you still want to see iceCream in action then please join the IRC channel i mentioned above… go to mibbit.com and you can log in…

  • Hi Loïc,

    that is a pretty nice Shader effect.
    Can you share the source code? :)

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