Hey folks!
Contrary to the very low update rate of this blog, IceCream BETA is still actively being developed, with many new features added lately.
Here are the 2 latest ones, Farseer (physics engine) integration and CompositeEntity (keyframed skeletal animations) SceneItem.
(Hit the jump to see the videos)
Using Farseer and a static keyframe from the entity, I was able to quickly create a ragdoll Component for my own game! :)
Join us on IRC to get access to the beta!
Hey guys!
How could I join on your IRC to download the beta?
Its great to see that you guys are still working on this wonderful engine =D
Keep on the good work ;)
How could I join on your IRC to download the beta?
I would like to access the beta as well. How would I go about getting a hold of it?
how do i join IRC
Nice job. The engine seems nice.
I try download beta, but the irc channel don`t exists. How can we get beta? Cheers
Please update this site more often :( We are dying here for more info! Please show videos of you doing stuff on the most current version of the engine, pleeease? Anyway, good job so far!
hey conkerjo and epsicode!
why don’t let any other developers to help you with this project?, I mean, I don’t want to say that you have to leave this project in other hands, but you need more people in your team in order to develop it more faster. I’m saying this because I have looked for some other game development tools like this one on internet but sincerely doesn’t exist, and this project looks a really promising tool
Hi!
Great work! Can you provide me a download link? I’d really like to try it out!
Thanks!
I’d like to volunteer for beta testing.
Let me know if you’re ready to take one more tester.
I’m not Carmack, but neither am I a noob. :)
Keep up the good work!
Hi guys, excellent work!
I’ve just found a couple of bug.
SpriteSheetGenerator.cs
————————
– Event handlers for combo boxes are missing (“textBoxInputDir_TextChanged” should become “comboBoxInputDir_SelectedIndexChanged” and added to the handler list for comboBoxInputDir).
– Method ConvertStringToList(String input) should check for null inputs. Otherwise, the SpriteEditor load attempt raises a null reference exception.
This is my suggestion:
private List ConvertStringToList(String input)
{
List list = new List();
Char[] sep = { ‘,’ };
if (input != null) // ADDED BY ME
{
String[] words = input.Split(sep, StringSplitOptions.RemoveEmptyEntries);
foreach (String word in words)
list.Add(word);
}
return list;
}
Hope this helps.
Hi, I’ve been following this project for a long time, always hoping to see a release! Any change of getting a Beta version to test?
Time for a new blog update? :)
Hate to be the one to ask for it… again!
I’m also interested in this project, is it defunct?