Archive for the 'IceCream' Category

Download link for IceCream

Per popular request, I’ve added a link to our SVN repository (+ wiki/bug reporting) :-)

Check the new “Download” menu and pay the “Tutorials” page of the wiki a visit to get started.

Any questions? Join us on IRC at irc.efnet.org #icecream

Skeletal Animation Editor ("CompositeEntity")

First commercial game created with IceCream!

Hey folks,

The first commercial Xbox Live Indie Game created with IceCream has been released this week on Xbox!

Name’s Gentlemacho, created by… me :)

Gentlemacho - Powered by IceCream!

New features

Hey folks!

Contrary to the very low update rate of this blog, IceCream BETA is still actively being developed, with many new features added lately.

Here are the 2 latest ones, Farseer (physics engine) integration and CompositeEntity (keyframed skeletal animations) SceneItem.

(Hit the jump to see the videos)

Continue reading ‘New features’

Particle Effect example

Here’s a small example of a Particle Effect, made a looong time ago based on “The Dishwasher: Dead Samourai” game.

It’s playing at 2x speed, due to a poor AVI to GIF converter >_> Just imagine it running slower ;-)

Example Particle Effect using an image mask as Emitter

Example Particle Effect using an image mask as Emitter

Just a quick sample of what you can do with IceCream’s particle engine, in a matter of a few minutes :)

IceCream enters private beta stage

Hey everyone,

Despite what most people seem to assume in our latest post’s comments, our project is far from dead.

We’ve continued to improved the IceCream framework and the MilkShake authoring editor since December, with different goodies and especially the addition by Conkerjo of Farseer Physics support.

Pinball game using Farseer and IceCream

Pinball game using Farseer and IceCream

We now have a semi-private beta. Though it is not feature complete, it can still be used for games already. To be able to participate in this private beta, simply join us on our IRC Channel #IceCream on Efnet.org!

And a public beta of IceCream will be released soon :)

Sorry for the lack of recent updates on this blog, we both have been very busy with our lives. I (Epsicode) am even doing a break from XNA coding right now, as I have to focus on other obligations, but I hope to be back working on IceCream in the next few months. In the meantime, Conkerjo will continue to work on the framework, so no worries :)

Milkshake fun with zombies

Tonight I’ve been playing around with the graphics from “Zombie Smasher”, the sample game from Jamezila‘s book (if you want to know how he made “The Dishwasher”, buy it!). Here’s the result:

Test scene using textures from Zombie Smasher