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	<title>IceCream</title>
	<link>http://icecream.epsicode.net</link>
	<description>A powerful and feature rich open-source 2D engine and editor for XNA games</description>
	<lastBuildDate>Fri, 10 Sep 2010 17:17:46 +0000</lastBuildDate>
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		<title>IceCream is being ported to iOS (iPhone/iPad)</title>
		<description><![CDATA[I&#8217;ve ported IceCream to iOS (iPhone and iPad) using Monotouch and XnaTouch. Here&#8217;s a video of the CompositeEntity shown in my last post, in action: http://www.youtube.com/watch?v=E4D7TYtb_U8 All the XML scene code can be imported as is, and everything *should* work as on Xbox/PC except PostProcessAnimations. They are still some stuff to fix with XnaTouch so [...]]]></description>
		<link>http://icecream.epsicode.net/2010/09/icecream-is-being-ported-to-ios-iphoneipad/</link>
			</item>
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		<title>Download link for IceCream</title>
		<description><![CDATA[Per popular request, I&#8217;ve added a link to our SVN repository (+ wiki/bug reporting) :-) Check the new &#8220;Download&#8221; menu and pay the &#8220;Tutorials&#8221; page of the wiki a visit to get started. Any questions? Join us on IRC at irc.efnet.org #icecream]]></description>
		<link>http://icecream.epsicode.net/2010/08/download-link-to-icecream/</link>
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		<title>First commercial game created with IceCream!</title>
		<description><![CDATA[Hey folks, The first commercial Xbox Live Indie Game created with IceCream has been released this week on Xbox! Name&#8217;s Gentlemacho, created by&#8230; me :)]]></description>
		<link>http://icecream.epsicode.net/2010/05/first-commercial-game-created-with-icecream/</link>
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		<title>New features</title>
		<description><![CDATA[Hey folks! Contrary to the very low update rate of this blog, IceCream BETA is still actively being developed, with many new features added lately. Here are the 2 latest ones, Farseer (physics engine) integration and CompositeEntity (keyframed skeletal animations) SceneItem. (Hit the jump to see the videos) Using Farseer and a static keyframe from [...]]]></description>
		<link>http://icecream.epsicode.net/2009/09/new-features/</link>
			</item>
	<item>
		<title>Particle Effect example</title>
		<description><![CDATA[Here&#8217;s a small example of a Particle Effect, made a looong time ago based on &#8220;The Dishwasher: Dead Samourai&#8221; game. It&#8217;s playing at 2x speed, due to a poor AVI to GIF converter &#62;_&#62; Just imagine it running slower ;-) Just a quick sample of what you can do with IceCream&#8217;s particle engine, in a [...]]]></description>
		<link>http://icecream.epsicode.net/2009/04/particle-effect-example/</link>
			</item>
	<item>
		<title>IceCream enters private beta stage</title>
		<description><![CDATA[Hey everyone, Despite what most people seem to assume in our latest post&#8217;s comments, our project is far from dead. We&#8217;ve continued to improved the IceCream framework and the MilkShake authoring editor since December, with different goodies and especially the addition by Conkerjo of Farseer Physics support. We now have a semi-private beta. Though it [...]]]></description>
		<link>http://icecream.epsicode.net/2009/04/icecream-enters-private-beta-stage/</link>
			</item>
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		<title>Milkshake fun with zombies</title>
		<description><![CDATA[Tonight I&#8217;ve been playing around with the graphics from &#8220;Zombie Smasher&#8221;, the sample game from Jamezila&#8216;s book (if you want to know how he made &#8220;The Dishwasher&#8221;, buy it!). Here&#8217;s the result:]]></description>
		<link>http://icecream.epsicode.net/2008/12/milkshake-fun-with-zombies/</link>
			</item>
	<item>
		<title>IceCream website is launched</title>
		<description><![CDATA[This is the first post on our newly dairy website :-) I&#8217;ve just added a new video, so go check it out! IceCream and Milkshake are coming along nicely, and are both in a very advanced state right now, but we still don&#8217;t have any release date. Please be patient :-)]]></description>
		<link>http://icecream.epsicode.net/2008/12/icecream-website-is-launched/</link>
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